Urchin

Level -1
Creature· humanSmallRemaster
AC
15
HP
8
Speed
25 ft.
Perception
+3
Fort
+2
Ref
+7
Will
+3
Languages common
Skills thievery +7, acrobatics +5, stealth +5, deception +4, society +3, survival +3
Recall Knowledge DC 13 (society)

Attacks

Melee Shiv +5 (agile), Damage 1d4-1 piercing
Melee Fist +5 (agile, nonlethal, unarmed), Damage 1d4-1 bludgeoning
Melee Rock +5 (thrown 10 ft.), Damage 1d4-1 bludgeoning

Abilities

Collaborative Thievery

The urchin gains a +1 circumstance bonus to Steal or Palm an Object while within 10 feet of an ally who has the pickpocket ability.

Pickpocket

For an urchin, the DC to or isn't increased by 5 for an item that's closely guarded. They can Steal objects that would be extremely noticeable or time-consuming to remove (like worn shoes, armor, or actively wielded objects).

Although their escapades might be notorious, few urchins are thrill-seekers. For some urchins, when begging alone is not enough to fill their bellies, theft becomes a viable survival tactic. Many underworld powers also use urchins as spies and messengers, while training them to become future pickpockets, burglars, and foot soldiers.


Unfortunately, every society has people living on its fringes. While good communities work to grant aid and respite to their downtrodden, sometimes-due to economic downturn, famine, or war-the ranks of the less fortunate exceed the community's capacity to support them. In heartless neutral and evil societies, poverty is seen as an inevitability that can never be truly eradicated, or even worse, as a tool to be manipulated for political gain.