Urdefhan Death Scout

Level 6
Creature· evilMediumLegacy
AC
24
HP
92
Speed
25 ft.
Perception
+15
Fort
+15
Ref
+16
Will
+11
Immunities death-effects, disease, fear-effects
Weaknesses vitality 5
Languages aklo, daemonic, sakvroth
Senses greater-darkvision
Skills acrobatics +14, stealth +14, thievery +14, athletics +12, intimidation +11
Recall Knowledge DC 22 (society)

Attacks

Melee Shauth Blade +17 (agile, deadly-d6, finesse), Damage 1d6+4 slashing plus 1d6 bleed
Melee Jaws +16 (unarmed), Damage 2d6+4 piercing
Melee Necrotic Bomb +16 (splash), Damage 2d6 void plus 2 void

Abilities

Greater Darkvisioninteraction
Necrotic Decay

When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot area around the body.

This gas deals 6d6 void damage to creatures in this area as their flesh curdles and rots as well (DC 23 fortitude save).

Void Healing
Shauth Bite

The death scout deals an additional 1d6 bleed with shauth blades and can use their Wicked Bite through magical shauth weapon Strikes.

Sneak Attack

The death scout deals an extra 2d6 precision damage to Off-Guard creatures.

Wicked Bite

Requirements The urdefhan damaged a creature with a jaws Strike on its last action


Effect The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a fortitude save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.

  • Drain Blood DC 24 fortitude The urdefhan drinks some of the creature's blood. On a failed save, the

Death scouts train as spies and assassins for their cult. Other urdefhans scorn their stealthy methods, but none can argue with their results.


Translucent-skinned scourges of the Darklands, urdefhans are remorseless killers and foot soldiers of the world's end.