Urdefhan Hunter
Level 12Attacks
Abilities
When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot area around the body.
This gas deals 12d6 void damage to creatures in this area as their flesh curdles and rots as well (DC 32 fortitude save).
The urdefhan hunter makes a ranged Strike at a –2 penalty. The urdefhan deals 4 additional damage with this Strike.
Requirements The urdefhan hunter is wielding a ranged weapon with reload 0
Effect The urdefhan hunter makes two Strikes with the required weapon at a single target. These Strikes both count toward the urdefhan's multiple attack penalty, but the penalty doesn't increase until both attacks are resolved.
Urdefhan hunters can make composite longbow Strikes while mounted.
Requirements The urdefhan damaged a creature with a jaws Strike on its last action
Effect The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a DC 32 fortitude save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.
- •Drain Blood The urdefhan drinks some of the creature's blood. On a failed save, the creature i
Urdefhan hunters serve as their cults' trappers, hunters, and poachers. Many urdefhan hunters use skavelings to traverse the massive caverns of the Darklands and scout for prey.
Urdefhans believe themselves to be spawn of the First Horseman of the Apocalypse, who planted them on the Material Plane to serve as harbingers of the end times. These warmongering humanoids live in groups called cults in the Darklands vaults of Orv.