Urdefhan Hunter

Level 12
Creature· evilMediumLegacy
AC
34
HP
190
Speed
30 ft.
Perception
+26
Fort
+20
Ref
+26
Will
+23
Immunities disease, fear-effects
Weaknesses vitality 12
Languages aklo, daemonic, sakvroth
Senses greater-darkvision
Skills stealth +26, survival +25, acrobatics +24, nature +23, religion +21
Recall Knowledge DC 30 (society)

Attacks

Melee Rhoka Sword +24 (fatal-d10, magical, two-hand-d12), Damage 2d8+10 slashing
Melee Jaws +22 (agile, unarmed), Damage 3d6+10 piercing
Melee Composite Longbow +26 (deadly-d10, magical, propulsive, reload 0 ft., volley 30 ft.), Damage 2d8+4 piercing

Abilities

Greater Darkvisioninteraction
Necrotic Decay

When an urdefhan dies, its invisible flesh quickly rots away and sublimates into a foul-smelling gas that fills a 5-foot area around the body.

This gas deals 12d6 void damage to creatures in this area as their flesh curdles and rots as well (DC 32 fortitude save).

Void Healing
Deadly Aim

The urdefhan hunter makes a ranged Strike at a –2 penalty. The urdefhan deals 4 additional damage with this Strike.

Double Shot

Requirements The urdefhan hunter is wielding a ranged weapon with reload 0


Effect The urdefhan hunter makes two Strikes with the required weapon at a single target. These Strikes both count toward the urdefhan's multiple attack penalty, but the penalty doesn't increase until both attacks are resolved.

Mounted Bow Expert

Urdefhan hunters can make composite longbow Strikes while mounted.

Wicked Bite

Requirements The urdefhan damaged a creature with a jaws Strike on its last action


Effect The urdefhan maintains contact, turning the creature's flesh translucent around the site of the injury. The urdefhan chooses one of two options, each of which requires a DC 32 fortitude save. If the jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.

  • Drain Blood The urdefhan drinks some of the creature's blood. On a failed save, the creature i

Urdefhan hunters serve as their cults' trappers, hunters, and poachers. Many urdefhan hunters use skavelings to traverse the massive caverns of the Darklands and scout for prey.


Urdefhans believe themselves to be spawn of the First Horseman of the Apocalypse, who planted them on the Material Plane to serve as harbingers of the end times. These warmongering humanoids live in groups called cults in the Darklands vaults of Orv.