Urveth

Level 18
Creature· darvakkaGargantuanRemaster
AC
40
HP
460
Speed
25 ft.
Perception
+32
Fort
+32
Ref
+29
Will
+34
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Resistances cold 15
Weaknesses holy 15, silver 15
Languages chthonian, common, diabolic, necril
Senses greater-darkvision, lifesense 60 ft.
Skills athletics +35, religion +32, stealth +31, arcana +29
Other Speeds burrow 60 ft.
Recall Knowledge DC 38 (religion)

Attacks

Melee Jaws +36 (magical, reach 15 ft., unarmed), Damage 3d10+14 slashing plus 2d10 cold
Melee Claw +36 (agile, magical, reach 15 ft., unarmed), Damage 3d6+14 slashing plus 2d10 cold
Melee Stinger +36 (magical, poison, reach 20 ft.), Damage 3d6+14 piercing plus 2d10 cold

Abilities

Greater Darkvisioninteraction
Telepathy 100 feetinteraction
Lifesense 60 feetinteraction
Constant Spellsinteraction
Entropy's Shadow

60 feet. Urveths leak entropy and corruption from their very being. A living creature entering or starting its turn in the aura takes 5d6 void damage with a DC 38 fortitude. If it fails, it's also Enfeebled 1 for 1 minute and pulled 10 feet toward the urveth.

Reactive Strike

Claw only. An urveth gains 3 extra reactions each round that they can use only to make Reactive Strikes.

Sunlight Powerlessness

A urveth caught in sunlight is Stunned 2 and Clumsy 2.

Void Healing
Frenzy◆◆

The urveth makes two claw Strikes and one stinger Strike in any order.

Swallow Whole

Huge, (2d10+5)[bludgeoning], Rupture 35

A living creature that ends its turn swallowed whole by an urveth becomes Drained 1 or increases its drained condition by 1, and the urveth gains 10 temporary Hit Points. A creature whose drained condition increases to 5 in this way dies.


Urveth Venom

Saving Throw DC 37 fortitude


Maximum Duration 6 rounds

Stage 1 3d6 void 2d6 poison (1 round)

Stage 2 3d6 void 2d6 poison, and Enfeebled 2 (1 round)

Stage 3 3d6 void 2d6 poison, and Enfeebled 4 (1 round)

Improved Grab

An urveth is a massive, four-armed burrowing terror with a wormlike body and gaping maw that devours everything it can. Urveths burrow deep underground to hide from the sun, emerging under the cover of darkness to kill and consume.


Darvakkas, also called nightshades, are a ravenous evil made up of equal parts darkness and malice. Originally creatures of the Outer Planes who travel to the convergence of the Shadow Plane and the Void—where the power of nothingness obliterates them—these undead abominations are the physical embodiment of entropy. They burn with an intense hatred for all life, working to bring a final, dark night to the Material Plane where nothing but ash and ice remain.

As creatures twisted by darkness and shadow, darvakkas have a great aversion to sunlight and all sources of vitality energy. On the Material Plane, they spend the hours of daylight hidden below ground, amid ruins, or submerged deep in the ocean's darkest chasms beyond the reach of the sun's rays, emerging when darkness shelters them overhead.

Darvakkas have an aura of entropy that attracts undead thralls to serve as warriors and heralds. They rarely seek alliances with each other or other creatures, existing in solitude as the heads of individual armies of the dead.