Usilket
Level 13Attacks
Abilities
Frequency once per round
Trigger A Force Barrage is fired at Usilket, and they are aware of it and have a free hand
Effect Usilket "catches" the missile, absorbing it and causing that hand to glow while it holds this energy. A hand that's holding energy can only be used for Force Bolt. The energy lasts for 6 rounds or until it is released.
Usilket makes two Strikes with their fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
1 to 3
Usilket fires two Force Barrage per action spent, dealing (1d4+1)[force] damage each. They can't spend more actions on this ability than they have free hands. If they use a hand that has Absorbed Force, that hand hurls three missiles instead of two, expending the held energy.
Frequency once per day
Effect One of Usilket's most unusual abilities is a technique they learned during a long visit to Jalmeray. Usilket enters a trancelike state for 10 minutes, during which they can attempt to remove a disease or one of the following conditions: Clumsy, Drained, Enfeebled, or Stupefied. To remove the disease or condition, Usilket must counteract the disease or condition with a Medicine check. Usilket can attempt to counteract a disease or condition present in another
Usilket's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.