Usilket

Level 13
Creature· goodUniqueMediumLegacy
AC
34
HP
238
Speed
25 ft.
Perception
+24
Fort
+20
Ref
+24
Will
+24
Resistances force 10
Languages common, draconic, kelish, kholo, mwangi, osiriani, vudrani
Senses darkvision
Skills society +26, diplomacy +25, acrobatics +24, medicine +24, performance +23, athletics +22
Recall Knowledge DC 41 (society)

Attacks

Melee Fist +25 (agile, finesse, magical, nonlethal, unarmed), Damage 3d10+9 bludgeoning

Abilities

Constant Spellsinteraction
Absorb Force

Frequency once per round

Trigger A Force Barrage is fired at Usilket, and they are aware of it and have a free hand


Effect Usilket "catches" the missile, absorbing it and causing that hand to glow while it holds this energy. A hand that's holding energy can only be used for Force Bolt. The energy lasts for 6 rounds or until it is released.

Attack of Opportunity
Flurry of Blows

Usilket makes two Strikes with their fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Force Bolt

1 to 3


Usilket fires two Force Barrage per action spent, dealing (1d4+1)[force] damage each. They can't spend more actions on this ability than they have free hands. If they use a hand that has Absorbed Force, that hand hurls three missiles instead of two, expending the held energy.

Meditative Therapy

Frequency once per day


Effect One of Usilket's most unusual abilities is a technique they learned during a long visit to Jalmeray. Usilket enters a trancelike state for 10 minutes, during which they can attempt to remove a disease or one of the following conditions: Clumsy, Drained, Enfeebled, or Stupefied. To remove the disease or condition, Usilket must counteract the disease or condition with a Medicine check. Usilket can attempt to counteract a disease or condition present in another

Powerful Fists

Usilket's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.

Grab