Valkyrie Tempest
Level 17Abilities
Thresholds 208 (3 segments), 104 (2 segments)
Trigger The tempest ends its turn and is not at maximum HP
Effect The tempest restores 5d10 healing HP. This healing can't increase a tempest's Hit Points beyond the maximum of its current Hit Point threshold.
1 to 3
Frequency once per round
Effect The tempest attacks with their electrified spears, targeting all adjacent enemies (DC 38 reflex save). The damage depends on the number of actions.
1 (1d6+10)[piercing,(1d12)[electricity]]
2 (2d6+10)[piercing,(2d12)[electricity]]
3 (3d6+10)[piercing,(3d12)[electricity]]
Frequency once per day
Effect The tempest calls down a massive lightning storm in a 60-foot area. Spears of lightning rain down upon enemies in the area, dealing 10d12 electricity damage (DC 38 reflex save).
Whenever the troop Strides or Flies, they first Form Up as a free action into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.
When the tempest Casts a Spell, its members combine their efforts into casting a more powerful version of the spell. When Casting a Spell that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a large