Vampire Rival Necromancer

Level 16
Creature· chaoticUncommonMediumLegacy
AC
36
HP
175
Speed
25 ft.
Perception
+28
Fort
+25
Ref
+25
Will
+30
Immunities death-effects, disease, paralyzed, poison, sleep
Resistances physical 10
Languages common, necril
Senses darkvision
Skills arcana +32, society +32, deception +28, diplomacy +28, intimidation +28, religion +28, stealth +26
Recall Knowledge DC 37 (religion, society)

Attacks

Melee Dagger +25 (agile, finesse, magical, versatile-s), Damage 3d4+7 piercing
Melee Fangs +25 (unarmed), Damage 3d4+7 piercing
Melee Dagger +25 (agile, magical, thrown 10 ft., versatile-s), Damage 3d4+7 piercing

Abilities

Void Healing
Bolster Dead

Frequency once per turn

Requirements Your most recent action was to cast a non-cantrip necromancy spell


Effect You harness the residual energy from the spell you last cast into the body of an undead creature within 30 feet. That creature's resistances increase by an amount equal to the rank of the spell cast until the beginning of the next turn.

Drain Bonded Item

Frequency once per day

Requirements The necromancer hasn't acted yet on this turn


Effect The necromancer expends the power stored in their dagger. This gives them the ability to cast one prepared spell they prepared today and already cast, without spending a spell slot.

Feed

Requirements The vampiric creature's most recent action was a successful jaws Strike that dealt damage


Effect The vampiric creature drains blood from its victim, dealing minimum jaws damage and regaining 10[healing] Hit Points.

Flamboyant Reposition

With a flourish, a celebrant shrouds themself in a puff of smoke, glitter, or colorful ribbons. If the celebrant is adjacent to an enemy, they attempt to Feint that adjacent enemy. The celebrant Steps or Strides; they're Concealed during this movement.