Vanara Disciple

Level 1
Creature· humanoidUncommonMediumRemaster
AC
19
HP
16
Speed
25 ft.
Perception
+6
Fort
+5
Ref
+9
Will
+8
Languages common, fey, vanara
Senses low-light-vision
Skills acrobatics +7, stealth +7, athletics +4, religion +4
Other Speeds climb 15 ft.
Recall Knowledge DC 17 (society)

Attacks

Melee Fist +7 (agile, finesse, nonlethal), Damage 1d6+1 bludgeoning
Melee Bo Staff +4 (parry, reach 10 ft., trip), Damage 1d8+1 bludgeoning
Melee Javelin +7 (thrown 30 ft.), Damage 1d6+1 piercing

Abilities

Prehensile Tailinteraction

The vanara can use their long, flexible tail to perform Interact actions requiring a free hand, even if both hands are otherwise occupied. Their tail can't perform actions that require fingers or significant manual dexterity, including any action that would require a check to accomplish, and they can't use it to hold items.

Flurry of Blows

Frequency once per round


Effect The vanara disciple makes two fist Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.

Spring Up◆◆

Requirements The vanara disciple is Prone


Effect The vanara Stands, then can immediately Step twice. The Stand action doesn't trigger reactions.

Many young vanaras travel, both to see the world and to search for a path that might lead to enlightenment.


Vanaras are monkey-like humanoids who dwell in treetop villages high in the canopies of lush jungles and verdant forests. Like the monkeys they resemble, vanaras manifest a wide variety of different fur colors, body types, and facial features, but they all have in common long, dexterous fingers and toes as well as nimble and curious minds. Many of them learn to use their tails to capably manipulate objects.

Vanaras have a friendly culture, with most individuals seeking balance or enlightenment in their lives. Their propensity for mischief and history of fighting evil has earned them many ancestral enemies, and thus they usually make their homes far from urban areas. The majority of vanara settlements are found in southeastern Casmaron, among the lush jungles where they first originated. Devotion to monastic training and religious study has led to secondary populations forming in the Impossible Kingdom of Jalmeray, eastern Katapesh, Tian Xia, and northeastern Nex. Nonetheless, young vanaras seized by wanderlust might roam far across the world, and travelers from many distant lands might in turn visit vanara communities in search of the wisdom of their elders and sages.

Vanara culture often pits their inborn desire for trickery with a desire to transcend such origins, leading to many vanaras studying monastic practices. They also value tales of heroic vanaras from the past, looking to such icons for inspiration in their own lives. Most vanaras are quick to offer aid to those in distress and rarely hesitate in the face of evil, no matter the danger it presents. The leaders of vanara villages tend to be religious figures, or occasionally others possessing similar values and experience. Vanaras venerate Ragdya, the Sage of the Mountain, who encourages seeking enlightenment through worldly action and sees the virtues of pranks and humor.