Vansidieth

Level 18
Creature· demonUncommonMediumRemaster
AC
41
HP
410
Speed
35 ft.
Perception
+32
Fort
+31
Ref
+29
Will
+32
Weaknesses cold-iron 15, holy 15
Languages chthonian, draconic, empyrean
Senses darkvision, truesight 60 ft.
Skills deception +35, intimidation +35, athletics +33, religion +30
Other Speeds fly 35 ft.
Recall Knowledge DC 40 (religion)

Attacks

Melee Bastard Sword +35 (magical, two-hand-d12, unholy), Damage 3d8+15 slashing plus 1d6 fire
Melee Jaws +33 (magical, unarmed, unholy), Damage 3d10+15 piercing plus 2d6 spirit
Melee Claw +33 (agile, magical, unarmed, unholy), Damage 3d10+15 slashing

Abilities

Constant Spellsinteraction
Failure Vulnerability

If the vansidieth uses a damaging spell or makes a Strike on their turn but doesn't deal any damage that turn, they take (4d6+6)[mental] damage at the end of their turn and their imperious gaze aura deactivates until the end of their next turn.

Imperious Gaze

30 feet. A non-demon creature that ends their turn in the aura must attempt a DC 37 will save. If it fails, the demon's dismissive glance incurs overwhelming feelings of inferiority, causing the creature to become Slowed 1 for 1 round as it doubts itself and hesitates.

Reactive Strike
Battle Roar

Frequency once per minute


Effect The vansidieth attempts to Demoralize all foes within 30 feet (rolling one attempt against all enemies' Will DCs). If the vansidieth critically succeeds against at least one enemy, the demon becomes Quickened for 1 round on their next turn and can use the extra action each round to Demoralize or Feint.

Leader of the Pack

Frequency once per round


Effect The vansidieth orders allied creatures within 15 feet that are level 17 or lower to Step, Stride, or Strike; affected creatures can take the commanded action immediately as a free action.

Vansidieths rise from the souls of politicians or generals whose pride resulted in great social suffering and tragedy.

Demonic Generals While some consider demons to be bickering monsters known more for infighting than uniting in a single army, the story of the Worldwound teaches an important lesson. A powerful demon can organize demonic hordes into an incredibly destructive war machine, and vansidieths often lead those armies as generals, coaxing cooperation from the fiendish rabble.