Vault Builder

Level 23
Creature· earthRareMediumRemaster
AC
47
HP
465
Speed
35 ft.
Perception
+37
Fort
+36
Ref
+41
Will
+35
Immunities bleed, paralyzed, poison, sleep, radiation
Resistances physical 20
Languages orvian, petran
Senses darkvision, tremorsense 120 ft. (imprecise)
Skills crafting +44, arcana +42, stealth +41, acrobatics +39, athletics +39, thievery +39, nature +37
Other Speeds burrow 35 ft., climb 35 ft.
Recall Knowledge DC 51 (nature)

Attacks

Melee Claw +37 (agile, finesse, magical, unarmed), Damage 5d10+12 slashing
Melee Crystal Wand +37 (finesse, magical, radiation), Damage 4d4+12 piercing plus 4d6 poison
Melee Crystal Staff +39 (magical, radiation, two-hand-d8), Damage 4d6 poison plus 4d4+12 bludgeoning
Melee Crystal Shard +37 (earth, magical), Damage 7d6+4 piercing

Abilities

Tremorsense (Imprecise) 120 feetinteraction
Telepathy 300 feetinteraction
+2 Status to Recall Knowledge About Earthinteraction
Craft Crystal Wandinteraction

Frequency twice per day


Effect The vault builder spends 10 minutes creating a magic wand out of radioactive green crystal, containing any 8th-rank or lower earth spell of their choice. The wand can be used by other creatures, but it crumbles to sand at the end of the day and has no monetary value. The vault builder can expend both daily uses to instead make a +3 greater striking Major Staff of Earth .

Item Casterinteraction

The vault keeper can Cast a Spell from any item (such as a staff or wand) as though it were on their spell list.

+1 Status to All Saves vs. Magic
+4 Status to All Saves vs. Earth
Attack of Opportunity
Constraining Crystal

When the vault builder deals damage with a claw Strike, glowing green crystals cluster at the site of the attack. The target must succeed at a DC 31 fortitude save or become Clumsy 1 for 1 hour (or Clumsy 2 on a critical failure). If the creature is already clumsy due to constraining crystal, additional failures increase that clumsy value instead, to a maximum of Clumsy 4. A target that fails its save while Clumsy 4 is Petrified with an unlimited duration.

Crystal Burst◆◆

An explosion of razor-sharp splinters deals 24d6 piercing damage in a 30-foot area within 120 feet, with a DC 46 reflex save. The vault keeper can't use Crystal Burst again for .

Earth Glide

The vault builder can Burrow through any earthen matter, including rock. When they do so, the vault builder moves at their full burrow Speed, leaving no tunnels or signs of their passing.

The vault keepers lost Sairazul's spark and have life spans of two to three millennia. They maintain and protect the xiomorns' many experiments.


When Sairazul created xiomorns, they were immortal. She created 65,536, all in her own image, and all imbued with a piece of her divine spark. During her imprisonment, Ayrzul used visions of a future extinction to manipulate them into sacrificing their power to him. This sacrifice split xiomorns into two classes: 32,768 vault builders who kept Sairazul's essence and 32,768 vault keepers who would live forever no longer. For millennia, xiomorns built a vast, magical civilization across the Plane of Earth, and when there was no space left to build, they left. On each new world, xiomorns build their vaults and conduct their experiments, endlessly searching for clues to help them avoid their extinction.

Vault Seeds

Xiomorns create magical underground caverns using vault seeds, ancient magical tools bequeathed to their species by Ayrzul as a reward for their sacrifice. The vault seeds were used to create the Vaults of Orv in Golarion's Darklands, and an accident involving an out-of-control vault seed created the mysterious Emerald Spire.

Crystal Crafters

Xiomorns have mastered the creation of numerous magic items made of crystal beyond generation stones and vault seeds. These include pillars of black stone called whisperstones that allow xiomorns to communicate telepathically across vaults, orvgates that use weblike funnels of green crystal to allow teleportation between Darklands vaults, and a vortex in Orv called the Crystal Womb that connects to a crucial stronghold on the Plane of Earth.