Vaultbreaker Ooze

Level 6
Creature· mindlessUncommonLargeLegacy
AC
13
HP
150
Speed
20 ft.
Perception
+10
Fort
+17
Ref
+10
Will
+8
Immunities acid, critical-hits, precision, unconscious, visual
Senses motion-sense 60 ft.
Skills thievery +17
Other Speeds climb 10 ft.
Recall Knowledge DC 24 (occultism)

Attacks

Melee Pseudopod +17 (unarmed), Damage 1d8+8 bludgeoning plus 2d6 acid

Abilities

Motion Sense 60 feetinteraction

A vaultbreaker ooze can sense nearby motion through vibration and air movement.

Treasure Sense (Imprecise) 30 feetinteraction

The vaultbreaker ooze's metallic plasm alerts it to the presence of metals with the precious trait (including gold and platinum) within 30 feet.

Metallify

Trigger A creature Strikes the vaultbreaker ooze


Effect The ooze's outer plasm hardens into a protective shell of precious metals. Until the start of its next turn, it gains resistance 5 to physical damage (except adamantine), it has a –5-foot penalty to its Speed, and its pseudopod Strikes gain the versatile S or P weapon trait.

Engulf◆◆

DC 23 reflex, (2d8+9)[acid] damage, , Rupture 14 (19 when using Metallify)


Form Tool◆◆

The vaultbreaker ooze instinctually shapes its pseudopod into a key, lockpick, or tool required to bypass a locking mechanism; it uses this pseudopod as thieves' tools to Pick a Lock or Disable a Device.