Vazgorlu
Level 20Attacks
Abilities
Trigger A creature targets the vazgorlu with a Strike
Effect The vazgorlu chooses a different creature within 60 feet and attempts to swap places with that creature using Translocate in the instant before the Strike. The target must attempt a DC 39 will save.
Critical Success The target resists the teleportation, and the vazgorlu can't use Hostile Juxtaposition for .
Success The target resists the teleportation.
Failure The target and
A vazgorlu maintains a 30-foot-diameter demiplane in the Astral Plane. Gravity in this demiplane pulls out from the center, so that creatures can walk upon the inner surface. A vazgorlu's demiplane lair lacks a built-in point of exit, and if the vazgorlu fails to visit the demiplane during a 24-hour period, the demiplane collapses- all objects and creatures within are then returned to their original locations in the multiverse before they entered the demiplane. A vazgorlu can create a replacemen
A creature hit by a vazgorlu's web Strike is Immobilized and stuck to the nearest surface until it . As long as it remains immobilized by the web, the web attempts to counteract any effect that would move the webbed creature to another plane, with a counteract rank of 10 and using the vazgorlu's skill to attempt the counteract check.
A vazgorlu can spend 10 minutes in contact with a magical portal to redirect it, causing the portal to instead lead to its demiplane lair. To do so, the vazgorlu must succeed at a check (the DC is either equal to the caster's spell DC for a portal created by a spell, or set by the portal's level; if the portal in question has no level listed, assume it's a 20th-level portal).
The arthropod monstrosity known as a vazgorlu makes its home on the Astral Plane or inside of a stable portal, ambushing creatures that travel there using dimensional magic.