Vengeful Shade

Level 10
Creature· ghostUniqueMediumRemaster
AC
29
HP
140
Speed
0 ft.
Perception
+22
Fort
+16
Ref
+23
Will
+19
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 10
Languages common
Senses darkvision
Skills intimidation +19, religion +19
Other Speeds fly 40 ft.
Recall Knowledge DC 37 (occultism, religion)

Attacks

Melee Claw +23 (agile, finesse, magical), Damage 2d12+13 void

Abilities

Site Boundinteraction

The vengeful shade can't pass beyond the city limits of Pol-Dhuraxilis.

Rejuvenation

The vengeful shade can't move on to the afterlife until Ekriathe's current incarnation, Iapholi, either dies or makes amends to the shade.

Void Healing
Cries of Vengeance

With every triumph, a chorus of hate-filled shouts erupts from the vengeful shade. Whenever the shade critically succeeds on a Strike, and whenever a creature critically fails a saving throw against the shade's Frightful Moan or Miserable Remorse, the shade gains a Disruption Point. The shade loses a Disruption Point whenever a creature critically succeeds at an attack roll against the shade and whenever the shade critically fails a saving throw.

Frightful Moan

The ghost laments its fate, forcing each living creature within 30-foot area to attempt a DC 29 will save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.

Miserable Remorse

A creature damaged by the shade's claw Strike is overcome with feelings of remorse and must attempt a DC 29 will save.


Critical Success The creature is unaffected.

Success The creature is Stupefied 1 for 1 round.

Failure The creature is stupefied 1 for 1 minute.

Critical Failure As failure, and the creature is Stunned 1 for 1 round.