Vengeful Shade
Level 10Attacks
Abilities
The vengeful shade can't pass beyond the city limits of Pol-Dhuraxilis.
The vengeful shade can't move on to the afterlife until Ekriathe's current incarnation, Iapholi, either dies or makes amends to the shade.
With every triumph, a chorus of hate-filled shouts erupts from the vengeful shade. Whenever the shade critically succeeds on a Strike, and whenever a creature critically fails a saving throw against the shade's Frightful Moan or Miserable Remorse, the shade gains a Disruption Point. The shade loses a Disruption Point whenever a creature critically succeeds at an attack roll against the shade and whenever the shade critically fails a saving throw.
The ghost laments its fate, forcing each living creature within 30-foot area to attempt a DC 29 will save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.
A creature damaged by the shade's claw Strike is overcome with feelings of remorse and must attempt a DC 29 will save.
Critical Success The creature is unaffected.
Success The creature is Stupefied 1 for 1 round.
Failure The creature is stupefied 1 for 1 minute.
Critical Failure As failure, and the creature is Stunned 1 for 1 round.