Venom Mage

Level 9
Creature· chaoticUniqueMediumLegacy
AC
28
HP
155
Speed
25 ft.
Perception
+19
Fort
+16
Ref
+19
Will
+17
Resistances poison 12
Languages common
Skills deception +20, acrobatics +17, nature +17, thievery +17, arcana +16
Recall Knowledge DC 36 (society)

Attacks

Melee Dagger +17 (agile, finesse, versatile-s), Damage 1d4+6 piercing
Melee Poisoner's Staff +17 (magical, two-hand-d8), Damage 1d6+4 bludgeoning
Melee Dagger +19 (agile, finesse, thrown 10 ft., versatile-s), Damage 1d4+6 piercing

Abilities

Venom Explosion

Trigger The venom mage is reduced to 0 Hit Points


Effect The venom mage explodes into a cloud of poison within a 20-foot area. The venom mage then reforms at a point they choose within the burst, avoids being knocked out, and remains at 1 Hit Point. The venom mage's wounded value increases by 1 when they use this ability, and they can't use this ability when they're wounded 3 or more. Creatures other than the venom mage within the burst must attempt a Fortitude save.


Critical Succe

Steady Spellcasting

If another creature's reaction would disrupt the venom mage's spellcasting action, the venom mage attempts a DC 15 flat check. If the venom mage succeeds, their action isn't disrupted.