Venomfist

Level 22
Creature· amphibiousUniqueGargantuanRemaster
AC
48
HP
430
Speed
40 ft.
Perception
+40
Fort
+42
Ref
+34
Will
+36
Immunities bleed, paralyzed, poison, sleep
Resistances acid 20, bludgeoning 20, fire 20
Languages common, muan, petran, pyric, sussuran, talican, thalassic
Senses greater-darkvision, wavesense 120 ft.
Skills athletics +43, religion +40, crafting +39, intimidation +38, nature +38, stealth +38, diplomacy +36
Other Speeds swim 120 ft.
Recall Knowledge DC 54 (nature, religion)

Attacks

Melee Fist +42 (magical, reach 20 ft., unarmed), Damage 4d6+21 bludgeoning plus 4d6 poison

Abilities

Constant Spellsinteraction
Toxic Downpour

Venomfist's presence alters the weather within 2 miles to heavy rainfall as long as they're located in a sizable body of water. When they become hostile, the rain in a 120-foot emanation from them becomes highly toxic and deals 8d8 poison damage (DC 42 fortitude half) to all creatures in the area.

Vortex

120 feet. Water in the area that is in the same body of water as Venomfist is difficult terrain for Swimming creatures that don't have the water trait.

Constrict

4d6 bludgeoning 4d6 poison, DC 45 fortitude


Create Poison

Frequency once per day


Effect Venomfist transforms a portion of their watery body into a single dose of any type of common poison of 20th level or lower—tears of death is their favorite. If they're holding a container, they can create the poison within that container, at which point the poison remains viable for 24 hours before it reverts to water. Alternatively, they can apply a contact or injury-created poison to their fist.

Surge◆◆

Venomfist expands their space to fill the area of their vortex. Creatures within the aura take (6d12+6)[bludgeoning,(6d12+6)[poison]|options:area-damage] damage with a DC 45 fortitude save. A creature that fails this save is pushed 40 feet. Venomfist then retracts to their former space and cannot use Surge again for .

Improved Grab