Verex-That-Was

Level 24
Creature· aberrationUniqueGargantuanRemaster
AC
51
HP
550
Speed
50 ft.
Perception
+42
Fort
+42
Ref
+38
Will
+36
Immunities acid, death-effects, disease, mental, poison
Resistances cold 25, fire 25, physical 20
Weaknesses holy 20
Languages aklo, common, orcish
Senses darkvision, truesight 60 ft.
Skills athletics +45, intimidation +45
Other Speeds burrow 30 ft.
Recall Knowledge DC 58 (occultism)

Attacks

Melee Claw +44 (magical, reach 15 ft., unarmed, unholy), Damage 5d10+22 slashing
Melee Jaws +44 (magical, reach 10 ft., unarmed, unholy), Damage 4d12+22 piercing
Melee Tail +44 (agile, magical, reach 20 ft., unholy), Damage 3d8+22 bludgeoning
Melee Teeth +42 (magical, unholy), Damage 5d6+16 piercing

Abilities

Regeneration (Deactivated by Sloughstone Weapons)
Frightful Presence

150 feet. DC 45 will


Mythic Immunity

Verex-That-Was is immune to harmful spells cast by non-mythic creatures, Strikes made with non-mythic weapons, and unarmed Strikes from non-mythic characters.

Mythic Resilience

Verex-That-Was treats his saving throws with the associated save as one step better than they actually are (so a critical failure is a failure, a failure is a success, and a success is a critical success).

Undying Myth

Cost all the creature's Mythic Points

Trigger Verex-That-Was would die and has at least 1 Mythic Point


Effect Verex remains standing and conscious, and scaling healing.

Battlefield Eruption◆◆◆

Cost 1 Mythic Point


Effect Verex-That-Was burrows into the ground, reemerging anywhere on the same plane where either he or his worshippers have previously killed at least 10 sapient creatures in battle. A fountain of gore and shattered bone erupts from the ground when Verex arrives, dealing 16d10 piercing damage in a 30-foot emanation (DC 48 reflex save).

Bloodboils

Wounds caused by direct contact with Verex-That-Was erupt into painful, blood-filled boils. A creature struck by Verex-That-Was's jaws or tail must succeed at a DC 45 fortitude or gain weakness 10 to physical damage for 1 day as the boils explode messily each time the creature sustains another wound. The bloodboils can be counteracted with a 3rd-rank (or higher) Cleanse Affliction spell, but the disease also ends if the victim receives magical healing that brings them to their Hit Point maximum.

Leap into the Fray◆◆◆

Verex-That-Was Leaps up to 20 feet horizontally and up to 10 feet vertically and then makes one claw Strike, one jaws Strike, and one tail Strike in any order. If Verex-That-Was spends 1 Mythic Point as part of this action, he doubles the distances he can Leap and each creature he lands adjacent to is Off-Guard until the end of his turn.

Mythic Power

The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.

Swallow Whole

Huge, (4d10+10)[bludgeoning], Rupture 50


Symphony of Pain

Trigger A creature within Verex-That-Was's frightful presence damages Verex-That-Was


Effect Verex unleashes an echo of psychic pain throughout his vicinity, inflicting mental damage equal to half of the damage he sustained on all creatures, friend or foe, within 150 feet (DC 45 fortitude save).

A Bloody Spawn of Rovagug Once an orc god, Verex-That-Was has been reshaped into a towering creature of mangled flesh and bone.