Vermin Catcher

Level 2
Creature· humanMediumRemaster
AC
17
HP
35
Speed
25 ft.
Perception
+6
Fort
+10
Ref
+8
Will
+6
Languages common
Skills athletics +9, stealth +8, nature +6, survival +6
Recall Knowledge DC 16 (society)

Attacks

Melee Club +9, Damage 1d6+5 bludgeoning
Melee Club +8 (thrown 10 ft.), Damage 1d6+5 bludgeoning
Melee Fist +9 (agile, finesse, nonlethal, unarmed), Damage 1d4+5 bludgeoning

Abilities

Giant Rat Trap◆◆◆

The vermin catcher places a rat trap in an adjacent space. Any Small or Medium creature that moves into the space with the trap triggers it and must attempt a DC 18 reflex save. On a failure, the creature takes 1d4 bleed damage (2d4 bleed on a critical failure) and is Immobilized and Off-Guard for 1 round.

Sneak Attack

The vermin catcher deals an additional 1d6 precision damage to Off-Guard creatures.

Paid exterminators keep streets and sewers clear of pests like rats, snakes, weasels, and insects—even giant rats.


Society is built upon the backs of laborers.