Veteran Bodyguard

Level 3
Creature· humanMediumRemaster
AC
19
HP
56
Speed
25 ft.
Perception
+10
Fort
+11
Ref
+10
Will
+7
Languages common
Skills athletics +10, intimidation +9, society +5
Recall Knowledge DC 18 (society)

Attacks

Melee Fist +10 (agile, nonlethal, unarmed), Damage 1d4+6 bludgeoning
Melee Greatclub +10 (backswing, shove), Damage 1d10+6 bludgeoning
Melee Sap +10 (agile, nonlethal), Damage 1d6+6 bludgeoning
Melee Sling +8 (propulsive, reload 1 ft.), Damage 1d6+4 bludgeoning

Abilities

Bodyguard's Reprisal

Trigger A creature attacks the subject of bodyguard's defense


Effect The bodyguard makes a Strike against the triggering creature.

Bodyguard's Defense

The bodyguard grants an adjacent ally a +2 circumstance bonus to AC. This lasts until the start of the bodyguard's next turn or until the ally is no longer adjacent, whichever comes first.

Effect: Bodyguard's Defense

Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's personal guards, but with special directives to safeguard their patrons.


Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.