Vinculatti
Level 11Attacks
Abilities
The vinculatti is aware of all frightened creatures within the listed range.
When a creature rolls Perception for its initiative in combat against the vinculatti or succeeds at a Perception check against the vinculatti's Stealth DC, it must attempt a DC 27 will save. On a failure, it's Frightened 1 (Frightened 2 on a critical failure).
Trigger A creature Grabbed or Restrained by the vinculatti attempts to Escape
Effect The triggering creature takes a –2 circumstance penalty to the check to Escape.
(1d12+13) bludgeoning, DC 30 fortitude
The vinculatti's manacles can grapple or restrain any number of creatures within the devil's reach. They can apply the nonlethal trait to Constrict when damaging foes Grabbed or Restrained by their manacles.
Requirements A Large or smaller creature is Grabbed or Restrained by the vinculatti's mandibles
Effect The vinculatti moves the creature to their manacles, freeing their mandibles to make attacks, and then Constricts the creature it moved.
The vinculatti Strides or Climbs up to half their Speed, moving any creatures it has Grabbed or Restrained the same distance in that direction.
Requirements A creature is Grabbed or Restrained by the vinculatti
Effect The vinculatti taunts the creature about its captivity. The creature must attempt a DC 30 will save. On a failure, it becomes Frightened 2 (Frightened 3 on a critical failure). Regardless of the save's result, the target is temporarily immune to Whispers of Despair for 1 hour.
Warden devils exist to capture and imprison mortals, whether as jailers in Hell or hunters summoned by diabolists. Vinculattis exercise little discretion and show less interest in a prisoner's sentence or condition. Warden devils take cruel satisfaction in heaping psychological distress on their charges, enumerating the pleasures a prisoner is now denied.