Vinculatti

Level 11
Creature· devilUncommonLargeRemaster
AC
30
HP
240
Speed
30 ft.
Perception
+24
Fort
+24
Ref
+21
Will
+20
Immunities fire
Resistances physical 10, poison 10
Weaknesses holy 10
Languages common, diabolic, empyrean
Senses darkvision
Skills athletics +26, intimidation +23, acrobatics +19, religion +19, survival +19, stealth +16
Other Speeds climb 30 ft.
Recall Knowledge DC 30 (religion)

Attacks

Melee Mandibles +22 (magical, reach 10 ft., unholy), Damage 2d12+13 piercing plus grab
Melee Manacles +22 (agile, magical, reach 10 ft., unholy), Damage 2d10+13 bludgeoning plus improved grab

Abilities

Telepathy 100 feetinteraction
Fearsense 60 feetinteraction

The vinculatti is aware of all frightened creatures within the listed range.

+1 Status to All Saves vs. Magic
Jingling Approach

When a creature rolls Perception for its initiative in combat against the vinculatti or succeeds at a Perception check against the vinculatti's Stealth DC, it must attempt a DC 27 will save. On a failure, it's Frightened 1 (Frightened 2 on a critical failure).

No Liberation

Trigger A creature Grabbed or Restrained by the vinculatti attempts to Escape


Effect The triggering creature takes a –2 circumstance penalty to the check to Escape.

Constrict

(1d12+13) bludgeoning, DC 30 fortitude


Master of Manacles

The vinculatti's manacles can grapple or restrain any number of creatures within the devil's reach. They can apply the nonlethal trait to Constrict when damaging foes Grabbed or Restrained by their manacles.

Prisoner Transfer

Requirements A Large or smaller creature is Grabbed or Restrained by the vinculatti's mandibles


Effect The vinculatti moves the creature to their manacles, freeing their mandibles to make attacks, and then Constricts the creature it moved.

To the Cells

The vinculatti Strides or Climbs up to half their Speed, moving any creatures it has Grabbed or Restrained the same distance in that direction.

Whispers of Despair

Requirements A creature is Grabbed or Restrained by the vinculatti


Effect The vinculatti taunts the creature about its captivity. The creature must attempt a DC 30 will save. On a failure, it becomes Frightened 2 (Frightened 3 on a critical failure). Regardless of the save's result, the target is temporarily immune to Whispers of Despair for 1 hour.

Grab
Improved Grab

Warden devils exist to capture and imprison mortals, whether as jailers in Hell or hunters summoned by diabolists. Vinculattis exercise little discretion and show less interest in a prisoner's sentence or condition. Warden devils take cruel satisfaction in heaping psychological distress on their charges, enumerating the pleasures a prisoner is now denied.