Viper Bat

Level 7
Creature· beastUncommonHugeRemaster
AC
24
HP
115
Speed
20 ft.
Perception
+15
Fort
+17
Ref
+12
Will
+15
Immunities death-effects, disease, paralyzed, poison
Resistances mental 5
Languages aklo, common, necril, sakvroth
Senses darkvision
Skills occultism +17, athletics +16, deception +15, religion +15, acrobatics +14
Other Speeds fly 30 ft.
Recall Knowledge DC 25 (nature)

Attacks

Melee Jaws +18 (reach 10 ft., unarmed), Damage 1d6 poison plus 2d8+8 piercing
Melee Spit Poison +16 (poison), Damage 3d8 poison

Abilities

Oily Coils

A viper bat gains a +4 circumstance bonus on Escape checks and to its Fortitude DC against attempts to Grapple them.

Stench

30 feet. DC 16 fortitude. Undead are immune to viper bat stench.


Void Healing
Digest Mind

Each time a swallowed creature begins their turn, they are affected by this horrific curse. If a creature escapes being swallowed whole before reaching stage 5, it recovers fully from this curse at the start of its next turn.

Saving Throw DC 25 will

Stage 1 Stupefied 1 (1 round)

Stage 2 Stupefied 2 and Slowed 1 (1 round)

Stage 3 Stupefied 3 and slowed 1 (1 round)

Stage 4 stupefied 3 and Slowed 2 (1 round)

Stage 5 the target's intellect is permanently reduced below that of an animal,

Flick Oil◆◆

The viper bat flicks its coils, spraying rancid black oil in a 30-foot cone. A creature in the area becomes Clumsy 1 and Sickened 1 for 1 minute if they fail a DC 25 fortitude save (Clumsy 2 and Sickened 2 on a critical failure). The viper bat can't Flick Oil for .

Swallow Whole

Medium, digest mind, Rupture 20


Strange creatures dwell in the lightless reaches of the Darklands. With its serpentine body, batlike wings and head, and glowing red eyes, it's hard to tell whether this creature is more bat or snake, and those who consider the viper bat a dumb beast are invariably shocked upon hearing its rasping voice. Though a viper bat's fur is naturally pale, it often appears nearly black as a result of the slick, rancid oil that oozes from the creature's flesh.

Viper bats gather in colonies where they eagerly share stories gathered from those they feed upon, for to be digested by a viper bat is to surrender your secrets to them. Scholars wonder if this eerie side effect points to some ancient link to a ghoul's ability to retain knowledge from the bodies of those they eat, though in the case of a viper bat, once a creature is dead, it can no longer transfer its memories to them. In fact, dead flesh is unpalatable to a viper bat—they crave only living bodies, regurgitating their food into deep crevasses that serve as middens once they can no longer absorb knowledge from a meal.

Friends to Undeath Although living, viper bats have a strong affinity with undeath. They are healed by void energy and share many immunities with the undead. Ghouls and vampires have a particular fondness for viper bats, with the latter often feeding their viper bat allies living prisoners who refuse to give up their secrets, in hopes that the viper bat digests those hidden truths.