Virulak Necromancer

Level 7
Creature· evilRareMediumLegacy
AC
24
HP
115
Speed
25 ft.
Perception
+13
Fort
+15
Ref
+12
Will
+18
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages common, necril
Senses darkvision
Skills diplomacy +17, intimidation +17, arcana +15, crafting +15, religion +13
Recall Knowledge DC 28 (religion)

Attacks

Melee Claw +18 (agile, unarmed), Damage 2d8 + 6 slashing

Abilities

Void Healing
Uncanny Necromancy

The virulak necromancer can freely heighten False Vitality, Grim Tendrils, and Vampiric Feast to any level they can cast without knowing them at higher levels.

Undead Virulence

Saving Throw DC 25 fortitude


Maximum Duration 6 rounds

Stage 1 2d8 poison damage (1 round)

Stage 2 3d8 poison damage (1 round)

Stage 3 4d8 poison damage (1 round)

Venomous Gaze◆◆

The virulak locks its gaze on a single creature within 30 feet. The target is exposed to the virulak's undead virulence.

Virulak necromancers are often intrigued by the interplay between poison and undeath, testing toxins on their dead flesh or, more commonly, on hapless living victims. This virulak necromancer was once a sorcerer but now considers their bloodline irrelevant.


When a creature dies from poison, it sometimes rises as a virulak: an undead being infused with lethal venom. Most virulaks are solitary creatures with memories of an excruciating death. Occasionally, a mass poisoning produces numerous simultaneous fatalities, increasing the chance of many virulaks arising at once and working together in a dangerous mob. Entire villages might rise as virulaks when forced to subsist on food so spoiled it has become toxic or from an intentional scheme to poison the settlement.

Virulaks retain the intelligence and memory they had in life, but their agonizing death by poison transforms them into bitter mockeries of their former selves. Poison seeps from their fingertips and solidifies into hard claws. Virulaks are known for a cynical and ironic sense of humor. They delight in poisoning the good spirits and reputations of those around them, dealing psychological blows that mirror the venom in their bodies.