Vischari

Level 7
Creature· evilUniqueMediumLegacy
AC
25
HP
115
Speed
25 ft.
Perception
+15
Fort
+15
Ref
+17
Will
+13
Immunities death-effects, disease, fear-effects
Weaknesses vitality 10
Languages aklo, daemonic, sakvroth
Senses greater-darkvision
Skills athletics +17, acrobatics +15, intimidation +15, survival +15, medicine +13
Recall Knowledge DC 33 (society)

Attacks

Melee Fist +18 (deadly-d8, unarmed), Damage 2d8+10 bludgeoning
Melee Jaws +17 (unarmed), Damage 2d6+10 piercing

Abilities

Greater Darkvisioninteraction
Attack of Opportunity
Necrotic Decay

When Vischari dies, her invisible flesh rots away and sublimates into a foul-smelling gas that fills a 5-foot area around her body. This gas deals 7d6 void damage to creatures in this area as their flesh curdles and rots (DC 24 fortitude save).

Void Healing
Immobilizing Blow◆◆

Vischari makes a fist Strike that shuts down her target's motor control. The target must make a DC 25 fortitude save. If the Strike was a critical hit, treat the target's save result as one degree worse. The target is then temporarily immune for 1 hour.


Critical Success The target is unaffected.

Success The target is Stunned 1.

Failure The target is Paralyzed for 1 round.

Critical Failure The target is paralyzed for 1 minute. At the end of each of its turns, it can attempt a new For

Wicked Bite

Requirements Vischari damaged a creature with a jaws Strike on her last action


Effect Vischari maintains contact, turning the creature's flesh translucent around the site of the injury. Vischari chooses one of two options, each of which requires the target to attempt a DC 25 fortitude save. If her jaws Strike was a critical hit, the creature suffers both effects, using the same save result for both.

  • Drain Blood Vischari drinks some of the creature's blood. On a failed save, the crea