Vizmivool
Level 9Creature· chaoticUniqueMediumLegacy
AC
29
HP
130
Speed
25 ft.
Perception
+19
Fort
+14
Ref
+21
Will
+19
Resistances poison 10
Languages aklo, common, sakvroth, thassilonian
Senses darkvision, scent 30 ft. (imprecise)
Skills religion +21, crafting +19, deception +18, intimidation +18, arcana +17, occultism +17
Recall Knowledge DC 36 (religion, society)
Attacks
Melee Fangs +19 (finesse), Damage 2d8+9 piercing
Melee Dagger +21 (agile, finesse, magical, versatile-s), Damage 2d4+9 piercing
Abilities
Telepathy 100 feetinteraction
+1 Status to All Saves vs. Magic
+4 Status to Will Saves vs. Mental
Sacrifice Pawn◆◆
Frequency once per day
Effect Vizmivool attempts a dagger Strike against an ally and shifts the result of this Strike up by one degree of success. If the Strike kills the ally, the sacrificed ally's life force flows like red fire out of the wound and into Vizmivool's body, healing her for 10d6 healing Hit Points and making her Quickened for 1 minute. She can use the additional action to Strike or Stride.
Serpentfolk Venom
Saving Throw DC 28 fortitude
Maximum Duration 6 rounds
Stage 1 1d4 poison damage and Enfeebled 1 (1 round)
Stage 2 2d4 poison damage and enfeebled 1 (1 round)