Vloriak

Level 5
Creature· demonMediumRemaster
AC
21
HP
90
Speed
25 ft.
Perception
+13
Fort
+15
Ref
+11
Will
+13
Resistances acid 5
Weaknesses cold-iron 5, holy 5
Languages chthonian, common
Senses darkvision
Skills athletics +13, intimidation +12
Recall Knowledge DC 20 (religion)

Attacks

Melee Claw +15 (unarmed, unholy), Damage 2d6+6 slashing plus 1d6 spirit
Melee Tongue +15 (agile, reach 10 ft., unholy), Damage 1d6 spirit plus 2d6 acid

Abilities

Telepathy 100 feetinteraction
+1 Status to All Saves vs. Magic
Restoration Vulnerability

A vloriak feels agonizing pain when a creature or object recovers from a debilitating effect in their proximity. The first time in a round in which a creature that is within sight of the demon reduces the value of their clumsy, enfeebled, sickened, or stupefied condition, the demon takes 3d6 mental damage and cannot Lick Rust on their next turn.

Lick Rust

Requirements The vloriak rusted a metal item with its tongue this turn


Effect The vloriak attempts a tongue Strike on the same target it just attacked. If it hits, it deals no damage as it licks away the rust and heals 2d6 healing Hit Points (or 4d6 healing Hit Points if the Strike was a critical hit). It can't Lick Rust on its next turn.

Rust

A vloriak's saliva causes metal to rust rapidly. If it succeeds at a tongue Strike or Disarm attempt, the vloriak deals 2d6 untyped damage (doubled on a critical hit) to a metal item the target is wearing or holding, ignoring its Hardness. If the vloriak hits an unattended metal item, the item takes this damage automatically. If a creature uses the Shield Block reaction with a metal shield against a tongue attack, the shield is automatically broken, but no other item is rusted on that attack.

Spew Rusted Shards◆◆

The vloriak spews a 15-foot area of acid and rusted metal. Creatures in the area take 3d6 acid 3d6 piercing damage (DC 22 reflex save). A creature that takes any piercing damage is exposed to tetanus. The vloriak can't Spew Rusted Shards for .

Tetanus

An infection introduced through open wounds, tetanus can produce stiffness, muscle spasms strong enough to break bones, and ultimately death.

Saving Throw DC 14 fortitude

Onset 10 days

Stage 1 Clumsy 1 (1 week)

Stage 2 Clumsy 2 and can't speak (1 day)

Stage 3 Paralyzed with spasms (1 day)

Stage 4 death

Vloriaks rise from the sinful souls of those whose acts of sabotage resulted in despair and terror, and they delight in the destruction of mortal artifice. They make use of their ability to rust metals to destroy structures, precious works of art, and tools used for creation. In combat, this ability allows them to destroy the armaments of their attacks. Vloriaks particularly enjoy destroying armors and shields, as these defensive items generally bear elegant designs and decorations that are more enjoyable to despoil than those of a weapon.

Often called despoiler demons, vloriaks were the followers of the long-dead demon lord Xar-Azmak. Their numbers have dwindled over the eons since the Lord of Rust's death; those that exist now are scattered throughout the Outer Rifts. Their chitinous bodies and faceted eyes give them an insectile appearance.