Volluk Azrinae

Level 7
Creature· aberrationUniqueMediumLegacy
AC
25
HP
85
Speed
10 ft.
Perception
+15
Fort
+13
Ref
+17
Will
+15
Immunities disease, paralyzed, poison, precision, swarm-mind, unconscious
Resistances physical 7
Weaknesses area-damage 7, splash-damage 7
Languages aklo, common, elven, sakvroth
Senses darkvision, tremorsense 30 ft. (imprecise)
Skills acrobatics +17, intimidation +17, occultism +17, crafting +15, deception +15, religion +15, stealth +15
Other Speeds swim 25 ft.
Recall Knowledge DC 33 (occultism)

Attacks

Melee Tendril +18 (reach 10 ft.), Damage 2d8+8 piercing

Abilities

Tremorsense (Imprecise) 30 feetinteraction
All-Around Vision
Fast Healing 7
Swarm Mind
Discorporate

Slow-moving leeches give the heroes 2 rounds, rather than 1 round, to dispatch the fleeing vermin before they escape.


When the worm that walks is reduced to 0 HP, it discorporates and the component worms that make up its body disperse in every direction. If even a single worm escapes, the worm that walks will eventually re-form using a process that typically takes .

While the exact circumstances and surroundings determine how long the worm that walks's foes have to

Hateful Memories

If Volluk can see an accurate depiction of his former appearance as a living drow at the start of his turn, he must attempt a DC 28 will save or become filled with self-loathing and become Slowed 1 for 1 round.

Squirming Embrace

Volluk Strides, ending his movement sharing a space with a creature, and deals 3d8 piercing damage to the creature. The creature can attempt a DC 23 reflex save.

Swarm Shape

Volluk collapses into a shapeless swarm of leeches. He drops all held, worn, and carried items. While discorporated, he can't use attack actions and can't cast spells, but he can move through areas small enough for his individual leeches to fit without having to Squeeze. He can use the same action to coalesce back into his normal form.