Wailing Ghost

Level 2
Creature· ghostUncommonMediumLegacy
AC
17
HP
15
Speed
0 ft.
Perception
+8
Fort
+6
Ref
+8
Will
+6
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 2
Languages common, dwarven
Skills religion +8, stealth +8
Other Speeds fly 20 ft.
Recall Knowledge DC 18 (occultism, religion)

Attacks

Melee Ghostly Hand +10 (agile, finesse, magical), Damage 1d6+3 void

Abilities

Site Boundinteraction

The wailing ghost is bound to the labyrinth and can't stray from its location.


A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenation

When a ghost is destroyed, it re-forms after within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healing
Weeping Moan

The wailing ghost shakes with a terrible sob, forcing each living creature within 15-foot area to attempt a DC 18 will save. On a failure, a creature becomes Frightened 1 (or Frightened 2 on a critical failure). On a success, a creature is temporarily immune to this ghost's Weeping Moan for 1 minute.