Wanikkawi

Level 7
Creature· chaoticUniqueLargeLegacy
AC
25
HP
115
Speed
40 ft.
Perception
+15
Fort
+17
Ref
+15
Will
+13
Immunities bleed, death-effects, disease, paralyzed, poison, sleep
Languages common, fey, necril
Senses darkvision
Skills athletics +17, intimidation +17, deception +15, stealth +15, nature +13, religion +13, society +13
Recall Knowledge DC 33 (religion)

Attacks

Melee Jaws +18 (unarmed), Damage 2d8+6 piercing
Melee Horn +18 (reach 10 ft., unarmed), Damage 2d10+6 piercing

Abilities

Bound Impotenceinteraction

Wanikkawi becomes Slowed 1 if he has the Grabbed or Restrained condition.

Attack of Opportunity (Special)

jaws only.

On a critical success, Wanikkawi can immediately attempt to Grab as a free action.

Void Healing
Demand Pact

Frequency once per turn


Effect Wanikkawi attempts to force a creature within 30 feet that he is aware of to agree to a pact with him. The creature must attempt a DC 25 will save. Its effects depend on the variation; see below. Afterward, the creature gains temporary immunity for 1 day.


Each time you run this scenario, select one of the following variations to apply to Wanikkawi's Demand Pact ability:

Pact of Glory

Wanikkawi declares the target can attain fame by betraying their

Out of the Night◆◆

Requirements Wanikkawi is Hidden to at least one enemy


Effect Wanikkawi Strides twice and makes a Strike against a creature he was hidden to at the start of his action at any point during his movement.

Swallow Whole

Medium, (2d8+6)[bludgeoning], Rupture 13


Grab