Warg

Level 2
Creature· beastMediumRemaster
AC
17
HP
36
Speed
40 ft.
Perception
+8
Fort
+11
Ref
+9
Will
+6
Languages common, goblin, orcish
Senses darkvision, scent 30 ft. (imprecise)
Skills athletics +8, survival +8, acrobatics +7, stealth +7, deception +6, intimidation +6
Recall Knowledge DC 16 (nature)

Attacks

Melee Jaws +11 (unarmed), Damage 1d8+4 piercing

Abilities

Avenging Bite

Trigger A creature within reach of the warg's jaws attacks one of the warg's allies.


Effect The warg makes a jaws Strike against the triggering creature.

Pack Attack

The warg's Strikes deals an extra 1d4 damage to any creature within reach of at least two of the warg's allies.

Swallow Whole

Small, (1d6+2)[bludgeoning], Rupture 9


Grab

Wargs hunt in packs like wolves, but their penchant for taunting victims makes them easy to distinguish from their cousins. Orcs and hobgoblins frequently recruit wargs. Most wargs are amenable to this arrangement, but if food should run out, wargs are more than willing to integrate goblinoid flesh into their diet.


The warg is an intelligent and malevolent wolf that dwells among goblins, hobgoblins, orcs, and violent humanoids.