Warp Pillar

Level 2Hazard (Complex)
HazardLargeRemaster
AC
18
HP
32
Speed
0 ft.
Perception
+0
Fort
+11
Ref
+12
Will
+0
Stealth
+8
Recall Knowledge DC 16 (arcana)
Disable DC 18 arcana, DC 18 crafting, DC 18 occultism, or DC 18 thievery; three successes deactivates a pillar, as does destroying it.

A time-disrupting field shimmers around a 9-foot-tall pillar of obsidian and bronze that magically slides across the room.