Warsworn

Level 16
Creature· undeadUncommonGargantuanRemaster
AC
37
HP
350
Speed
30 ft.
Perception
+27
Fort
+29
Ref
+25
Will
+27
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Languages common
Senses darkvision
Skills athletics +33
Recall Knowledge DC 37 (religion)

Attacks

Melee Corpse Wave +32 (magical), Damage 4d12+9 bludgeoning
Melee Animated Weapon +30 (agile, magical, reach 100 ft.), Damage 4d4+9 bludgeoning
Melee Scrap Ball +28 (magical), Damage 4d12+9 bludgeoning

Abilities

+1 Status to All Saves vs. Vitality
Frightful Presence

100 feet. DC 35 will


Reactive Strike
Void Healing
Absorb

Trigger The warsworn moves into a dying creature's space;


Effect The warsworn absorbs the dying creature into itself, instantly killing the creature and healing the warsworn for a number of Hit Points equal to the creature's level. As long as the warsworn still exists, absorbed creatures can't be resurrected except by Wish or a similarly powerful effect.

Animated Weapons

100 feet.

The warsworn automatically controls unattended weapons in the aura, which levitate around the warsworn. The warsworn can telekinetically wield these weapons to make melee Strikes with a reach of 100 feet. These strikes deal four of the weapon's damage dice +9 and use the weapon's damage type.

Energy Drain

When a warsworn hits with a corpse wave Strike or damages a creature with Trample, the target must succeed at a DC 35 fortitude save or become Drained 2 and Doomed 1. On a critical success, the target becomes temporarily immune to the warsworn's energy drain for 24 hours.

Plummet

A creature hit by a warsworn's scrap ball Strike must attempt a DC 37 reflex save. On a failure, the target falls Prone; if the target was airborne, it falls up to 120 feet, taking damage from the fall and landing prone if the descent brings it to the ground. On a critical failure, the target is also held under a pile of scrap ().

Trample◆◆◆

Huge or smaller, corpse wave, DC 37 reflex


A warsworn is an animate mass of corpses composed of dozens, sometimes even hundreds, of victims of battle. They are formed by deities of undeath or war or, rarely, spontaneously manifest from the devastation of an especially horrendous battle.