Watchtower Shadow

Level 15
Creature· chaoticUniqueMediumLegacy
AC
36
HP
190
Speed
0 ft.
Perception
+25
Fort
+21
Ref
+29
Will
+26
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 15
Languages necril, tien
Senses darkvision
Skills stealth +33, acrobatics +28
Other Speeds fly 30 ft.
Recall Knowledge DC 44 (religion)

Attacks

Melee Shadow Hand +30 (finesse, magical), Damage 4d10+10 void

Abilities

Site Boundinteraction

The shadow is tied to its watchtower.


A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Light Vulnerability

An object shedding magical light (such as from the Light spell) is treated as magical when used to attack the shadow.

Rejuvenation

When the watchtower shadow is destroyed, it re-forms, fully healed, at the watchtower after 12 hours. Destroying the shadow and lighting its watchtower's brazier permanently destroys it.

Shadow Spawn

When a creature's shadow is pulled free by Steal Shadow, it becomes a Shadow Spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow and is perpetually and incurably Clumsy 2. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its Enfeeblement, its shadow returns to it and the shadow spawn is extinguished.

Slink in Shadows

The shadow can Hide or end its Sneak in a creature's or object's shadow.

Steal Shadow

Requirements The shadow hit a living creature with a shadow hand Strike on its previous action.


Effect The shadow pulls at the target's shadow, making the creature Enfeebled 1. This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body. Enfeebled from Steal Shadow decreases by 1 every hour.

The mysterious undead known as shadows lurk in dark places and feed on those who stray too far from the light. Those who parley with shadows, typically by keeping them at bay with a glowing weapon, may learn great secrets, for they are ideal spies.