Weak Clacking Skull Swarm
Level 9Abilities
When a clacking skull swarm is reduced to 0 Hit Points, it erupts in an explosion of foul energy and bone fragments in a 30-foot area, dealing (2d12-2)[piercing,(2d12-2)[void]|options:area-damage] (DC 27 reflex save).
60 feet. A clacking skull swarm emits a cacophony of chattering. A creature entering or beginning its turn within the area must succeed at a DC 27 will save or become Confused for 1 round. A creature that successfully saves is immune to that swarm's chattering teeth for 24 hours. The swarm can stop or resume this ability as a free action.
The clacking skull swarm emits a terrifying, painful scream that deals (10d6-4)[sonic|options:area-damage] damage to all creatures in a 30-foot area (DC 27 will save). A creature that fails this save is also Frightened 1 (Frightened 2 on a critical failure).
The swarm can't use Frightening Scream again for .
Each enemy in the swarm's space takes (4d8-2)[piercing] damage (DC 27 reflex save).
Roiling about in seething waves of bleached death, clacking skull swarms arise from the remains of dozens of beheaded humanoids. The horrible clattering of the skulls' onslaught drives their prey to distraction even while they try to flee in terror.
A skull swarm is composed of reanimated masses of craniums and jawbones, forming a terrifying avalanche of undead fury. Most skull swarms are mindless, though some retain a vestige of wit, awareness, and even magical talents from life, culminating in a highly intelligent swarm mind.