Werebat Warrior

Level 3
Creature· beastUncommonMediumRemaster
AC
19
HP
45
Speed
25 ft.
Perception
+10
Fort
+10
Ref
+11
Will
+8
Weaknesses silver 5
Languages common, sakvroth
Senses echolocation 40 ft., low-light-vision
Skills acrobatics +10, stealth +10, athletics +8, society +7, deception +6
Recall Knowledge DC 20 (nature, society)

Attacks

Melee Javelin +11 (thrown 30 ft.), Damage 1d6+3 piercing
Melee Rapier +11 (deadly-d8, disarm, finesse), Damage 1d6+3 piercing

Abilities

Bat Empathyinteraction

A werebat can communicate with bats.

Echolocationinteraction

A werebat can use their hearing as a precise sense at the listed range.

Wing Thrash

Trigger An adjacent enemy damages the werebat


Effect The werebat makes one or two wing Strikes, each against a different adjacent creature.

Change Shape
  • Human
  • Melee fist +11 Damage 1d4+2
  • Animal

The werecreature changes into its humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true werecreature's natural form is its hybrid shape.

In humanoid shape, the werecreature uses its original humanoid size, loses its jaws and claws Strikes, and gains a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by its claw.

In animal shape, its Speed and size change to that of

Curse of the Werebat

This curse affects only humanoids.


Saving Throw DC 17 fortitude

On each full moon, the cursed creature must succeed at another Fortitude save or turn into the same kind of werecreature until dawn.

The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.

Moon Frenzy

When a full moon appears in the night sky, the werecreature must enter hybrid form, can't Change Shape thereafter, becomes one size larger, increases its reach by 5 feet, and increases the damage of its jaws by 2.

When the moon sets or the sun rises, the werecreature returns to humanoid form and is Fatigued for .

Effect: Moon Frenzy

Vicious Swing◆◆

Frequency once per turn


Effect The werebat unleashes a particularly powerful attack that devastates their enemy but leaves the werebat a bit unsteady. The werebat makes a melee Strike. This counts as two attacks when calculating their multiple attack penalty. If this Strike hits, the werebat deals an extra die of weapon damage.