Werendegar

Level 21
Creature· evilUniqueSmallLegacy
AC
47
HP
374
Speed
30 ft.
Perception
+35
Fort
+36
Ref
+39
Will
+33
Weaknesses cold-iron 20
Languages aklo, common, elven, fey, gnomish
Senses low-light-vision
Skills deception +41, acrobatics +39, nature +39, stealth +39, athletics +37, thievery +37, society +35
Recall Knowledge DC 52 (nature)

Attacks

Melee Claw +26 (agile, finesse, unarmed), Damage 4d6+16 slashing
Melee Jaws +26 (finesse, unarmed), Damage 4d8+16 piercing plus 2d8 poison
Melee Rapier +39 (deadly-d8, disarm, finesse, magical), Damage 4d6+16 piercing plus 1d6 electricity plus 1d6 bleed

Abilities

Hungersense (Imprecise) 30 feetinteraction

Hungersense allows the gimmerling to sense creatures that require food to live.

Thorny Aura

15 feet. Thorny roots and barbed vines writhe and twist in the aura, creating difficult hazardous terrain that inflicts 4d6 piercing damage whenever a non-flying creature moves within the aura.

Trip Up

Trigger A creature critically fails a melee attack to hit Werendegar or moves into a space within Werendegar's thorny aura.


Effect The triggering creature must attempt a DC 44 reflex save.


Critical Success The target is unaffected.

Success The target is Off-Guard until the start of its next turn.

Failure The target takes 3d10 bludgeoning damage and is off-guard until the start of its next turn.

Critical failure As failure, and the target is knocked Prone.

Change Shape

Werendegar changes into his natural form or that of any humanoid. In humanoid form, he loses his thorny aura, and his equipment appears to be trinkets or toys. As a humanoid that lacks claws or fangs, he loses the matching Strike. If he loses his claw Strike, he gains a fist Strike that is identical except that it deals bludgeoning damage.


Disarm◆◆

Requirement Werendegar's last action was a success with a Strike that has Disarm in its damage entry.


Effect Werendegar knocks a held or carried weapon to the ground in the target's space.

Sneak Attack

Werendegar deals 4d6 extra precision damage to Off-Guard creatures.

Trickster's Step

Werendegar ignores difficult terrain, hazardous terrain, and doesn't trigger traps with its movement.

Gimmerlings are small, shapeshifting fey who stage ambushes to sate their endless hunger and childish greed. These cruelly curious fey obsess over finding and making unusual traps and sadistic weapons, and their favorite amusement is se eing these traps sprung or the weapons wielded. When on the Material Plane, they are frequently found in urban areas, particularly slums or other parts of town where they can either go unnoticed or be easily forgotten-and have plenty of victims to choose from.

A typical gimmerling disguises itself as an endangered child, doing so in hopes of drawing creatures close enough to rob. The gimmerling puts itself in apparent danger using a trap, construct, or bribed ally, or even a coerced monster like a Redcap.

Because gimmerlings sometimes trade obscure smithing or trapping techniques in exchange for gifts that sate their curiosity, their greed, or their hunger, they have at times been worshipped as minor gods of the forge. Some disciplined gimmerlings work as honored artisans, elite guards, or spies for the demigods known as the Eldest who dwell in the depths of the First World.