Whalesteed

Level 0
Creature· animalLargeLegacy
AC
15
HP
16
Speed
0 ft.
Perception
+7
Fort
+6
Ref
+7
Will
+5
Senses echolocation 120 ft., low-light-vision
Skills athletics +6
Other Speeds swim 60 ft.
Recall Knowledge DC 14 (nature)

Attacks

Melee Snout +6, Damage 1d6+2 bludgeoning
Melee Jaws +6 (unarmed), Damage 1d6+2 piercing

Abilities

Aquatic Echolocationinteraction

A whalesteed can use its hearing as a precise sense at the listed range, but only underwater.

Deep Breathinteraction

A whalesteed can hold its breath for 2 hours.

Ramming Speed◆◆

The whalesteed Swims twice and then makes a snout Strike. As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its attack roll. A Large or smaller creature hit by this attack must succeed at a DC 16 fortitude save or be Slowed 1 for 1 round.

Whalesteeds were first tamed in the Shackles as part of an ambush between rival pirate captains. Whalesteed riders are still an unusual sight, as learning to master the skill takes years of training.