Whimwyrm
Level 17Attacks
Abilities
Fog and mist doesn't impair a whimwyrm's vision; it ignores the Concealed condition from fog and mist.
When a whimwyrm's insults result in combat, it rolls Performance for initiative. A PC who engaged in the insults can roll Performance as well, and if they insulted the whimwyrm, it begins the combat Stunned 1 as it sputters in indignation if the Performance check also exceeds the Whimwyrm's Will DC of 39.
Fangs only.
Trigger The whimwyrm damages a creature with its whiplashing tail Strike
Effect The whimwyrm can attempt to Disarm, Shove, or Trip the damaged creature.
The whimwyrm exhales a 40-foot area of sparkling magenta mist. Creatures within the area must attempt a DC 38 will save as their minds are overwhelmed by a sudden riot of false (and typically unpleasant) memories, taking 10d12 mental damage depending on their save. The whimwyrm can't use mind-numbing breath for .
Critical Success The creature becomes outlined in sparkling dust, negating any Invisibility it has in effect for 1 round and takes no da
Whimwyrms are unpredictable dragons native to the whimsically dangerous First World. While their coloration and appearance might evoke reactions of adoration, their moods shift quickly from one extreme to the other. Many who have assumed that their adorability and relatively small size equates to safety have met swift and grisly ends on a whimwyrm's fangs or magic.
A whimwyrm is a slender, sleek dragon, not much longer than seven feet from snout to tail, but its speed in combat is unnerving. When a whimwyrm attacks, be it with its fanged mouth or its long tail, it makes several quick, darting snaps or lashes at once. While stylistically, these attacks consist of multiple bites or lashings, they still resolve as a single Strike.