Whippoorwill Piranha Swarm

Level 2
Creature· animalLargeRemaster
AC
14
HP
25
Speed
0 ft.
Perception
+7
Fort
+7
Ref
+8
Will
+5
Immunities precision, swarm-mind
Resistances bludgeoning 5, piercing 2, slashing 5
Weaknesses area-damage 5, splash-damage 5
Senses low-light-vision, scent 100 ft. (imprecise)
Skills acrobatics +8, athletics +6
Other Speeds swim 30 ft.
Recall Knowledge DC 16 (nature)

Abilities

Blood Scentinteraction

The piranha swarm can smell blood in the water from up to 1 mile away.

Swarm Mind
Feeding Frenzy

Each enemy in the swarm's space takes (2d6-2)[piercing] damage (DC 18 reflex save).

A creature that fails the save also takes 1d6 bleed and takes a -2 circumstance penalty to their Reflex saves against Feeding Frenzy while this damage continues, as the piranhas' frenzy increases in intensity when they smell blood.

More teeth and fury than body, few fish command as much fear and anxiety as the piranha. They move almost exclusively in schools, overwhelming larger creatures with sheer numbers and ferocity. Piranhas aggress toward sudden disturbances in the water and can smell blood from far away. Harvested piranha teeth serve as excellent cutting tools.


Swimming in vast shoals through open ocean underneath the sparkling sun, lurking deep in the muddy beds of rivers, or schooling in pristine lakes, fish are found nearly anywhere there is water.