Wight Battalion
Level 9Abilities
Trigger The wight battalion is about to lose a segment due to Hit Point damage
Effect The wights strike out as they fall. Each enemy in a 5-foot emanation takes 2d4 piercing damage (DC 25 reflex save). This occurs before the battalion loses a segment.
Each time a creature loses Hit Points due to the wight battalion's corrupting spite curse, the battalion gains 6 temporary Hit Points that last for 1 round.
Effect: Fueled by Spite
HP 150 (4 segments); Thresholds 100 (3 segments), 50 (2 segments)
The wight battalion's attacks inflict a curse that makes a creature grow weak and spiteful. A living humanoid that dies while under this curse rises as a Wight after , controlled by the wight battalion that inflicted the curse. This new wight can't inflict corrupting spite and is Clumsy 2. If the creating wight battalion dies or after roughly a month of existence, the new wight becomes autonomous and becomes a normal wight
Saving Throw DC 25 fortitude
Stage 1 Drained 1 (1
1 to 3
The wights coordinate melee attacks with the daggers they were buried with. Each enemy within a 5-foot emanation attempts a DC 25 reflex save. The damage depends on the number of actions. On a failed save, the creature is also exposed to corrupting spite.
1 2d4 piercing damage
2 (4d4+8)[piercing|options:area-damage] damage
3 (4d4+14)[piercing|options:area-damage] damage
Wights are malevolent undead, bent on desecrating the holy and determined to cause suffering to all living creatures. A lone wight is dangerous enough, but when compelled to act together, they are a force to be reckoned with. A wight battalion has the potential to curse entire armies, increasing their numbers until they become an unholy tide.