Wight Battalion

Level 9
Creature· troopGargantuanRemaster
AC
27
HP
150
Speed
25 ft.
Perception
+18
Fort
+21
Ref
+15
Will
+18
Immunities bleed
Weaknesses area-damage 7, splash-damage 7
Languages common, necril
Senses darkvision
Skills athletics +20, intimidation +18, stealth +18
Recall Knowledge DC 26 (religion)

Abilities

Final Grudge

Trigger The wight battalion is about to lose a segment due to Hit Point damage


Effect The wights strike out as they fall. Each enemy in a 5-foot emanation takes 2d4 piercing damage (DC 25 reflex save). This occurs before the battalion loses a segment.

Fueled by Spite

Each time a creature loses Hit Points due to the wight battalion's corrupting spite curse, the battalion gains 6 temporary Hit Points that last for 1 round.

Effect: Fueled by Spite

Troop Defenses

HP 150 (4 segments); Thresholds 100 (3 segments), 50 (2 segments)

Troop Movement
Void Healing
Corrupting Spite

The wight battalion's attacks inflict a curse that makes a creature grow weak and spiteful. A living humanoid that dies while under this curse rises as a Wight after , controlled by the wight battalion that inflicted the curse. This new wight can't inflict corrupting spite and is Clumsy 2. If the creating wight battalion dies or after roughly a month of existence, the new wight becomes autonomous and becomes a normal wight

Saving Throw DC 25 fortitude

Stage 1 Drained 1 (1

Hateful Daggers

1 to 3


The wights coordinate melee attacks with the daggers they were buried with. Each enemy within a 5-foot emanation attempts a DC 25 reflex save. The damage depends on the number of actions. On a failed save, the creature is also exposed to corrupting spite.

1 2d4 piercing damage

2 (4d4+8)[piercing|options:area-damage] damage

3 (4d4+14)[piercing|options:area-damage] damage

Wights are malevolent undead, bent on desecrating the holy and determined to cause suffering to all living creatures. A lone wight is dangerous enough, but when compelled to act together, they are a force to be reckoned with. A wight battalion has the potential to curse entire armies, increasing their numbers until they become an unholy tide.