Willowshore Waldgeist

Level 7
Creature· evilRareLargeRemaster
AC
24
HP
88
Speed
0 ft.
Perception
+16
Fort
+12
Ref
+14
Will
+16
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Languages arboreal, common, fey
Senses darkvision
Skills nature +16, stealth +16, acrobatics +14, intimidation +14
Other Speeds fly 30 ft.
Recall Knowledge DC 28 (occultism, religion)

Attacks

Melee Lignifying Hand +16 (finesse, magical), Damage 2d8+5 void

Abilities

Constant Spellsinteraction
Fleeting Existence

These waldgeists are only fleeting manifestations of a failed exorcism. They vanish without a trace after 1 minute has passed from their first manifestation in the mindscape.

Void Healing
Papery Lignification

The touch of a Willowshore waldgeist transforms flesh into thick rolls and compressed sheets of paper. A living creature damaged by the waldgeist's lignifying root Strike must succeed at a DC 24 fortitude save or become Slowed 1 (or Slowed 2 on a critical failure). Further failed saves against papery lignification increases the slowed condition. Once a creature's actions are reduced to 0 by papery lignification, that creature becomes Petrified, except they're transformed into a statue of compres

Storm of Paper◆◆

Frequency once per day


Effect The Willowshore waldgeist causes thousands of sheets of paper to fly out of the ruins of Cloud Paper House to slice and cut flesh. All creatures in a 20-foot burst within 90 feet of the Willowshore waldgeist take 8d6 slashing damage (DC 24 reflex save). A creature that critically fails this save becomes partially buried in mounds of paper sheets and is Slowed 1 for 1 round.

Waldgeists act as avatars of nature that seek vengeance for environmental abuse, such as pollution and deforestation. These undead spirits of destroyed trees form at the site of their destruction or in a nearby woodland, if the original location was entirely razed. They become guardians of the forest, possessing power over the plants within its boundaries. Waldgeists show no mercy to anyone caught damaging their bonded woodland, attacking loggers, fey, travelers, and invasive species with equal prejudice.


When disaster befalls the natural world, a different kind of undead may rise, entirely unlike risen humanoids. Most plants, fish, insects, and other animals don't possess a psychology complex enough to experience the emotional catharsis required to return as undead without intervention from an outside force. Mass extinction can serve as that outside force.

Humanoids clear-cutting an entire forest or a seaside community wiping out a species critical to their ecosystem can spawn a verdorite. The collective spiritual energy and emotional distress of a dying biome powers these undead, formed as conglomerates or representatives.