Witchwarg

Level 5
Creature· beastLargeRemaster
AC
23
HP
70
Speed
40 ft.
Perception
+14
Fort
+13
Ref
+15
Will
+10
Immunities cold
Weaknesses fire 5
Languages common, jotun
Senses darkvision, scent 30 ft. (imprecise)
Skills acrobatics +13, athletics +13, stealth +13, survival +12, deception +11, intimidation +11
Recall Knowledge DC 20 (nature)

Attacks

Melee Jaws +15 (cold, unarmed), Damage 1d10+6 piercing plus 1d6 cold

Abilities

Avenging Bite

Trigger A creature within reach of the witchwarg's jaws attacks one of the witchwarg's allies.


Effect The witchwarg makes a jaws Strike against the triggering creature.

Buck

DC 21 reflex

Pack Attack

The witchwarg's Strikes deal 1d6 extra damage to creatures within the reach of at least two of the witchwarg's allies.

Winter Breath◆◆

The witchwarg breathes a cloud of frost in a 15-foot area that deals 5d8 cold damage (DC 23 reflex save).

The witchwarg can't use Winter Breath again for .

Knockdown

Witchwargs are related to wargs, but are larger, smarter, and far more dangerous. They are capable of exhaling plumes of freezing breath. When they deign to serve others, they usually reserve this privilege for more dangerous creatures, such as the winter witches of Irrisen.


The warg is an intelligent and malevolent wolf that dwells among goblins, hobgoblins, orcs, and violent humanoids.