Withered
Level 5Attacks
Abilities
A withered is permanently Slowed 1 and can't use reactions.
The withered zombie deals an additional 2d6 precision damage to Off-Guard creatures.
Trigger The husk zombie's turn begins
Effect The withered has a sudden burst of speed. They are Quickened this turn and can use the extra action only to Stride or Strike. If the withered's first action this turn is a melee Strike, the target is Off-Guard against the attack.
The withered can't use Sudden Surge for .
If a husk zombie survives for several years, their body continues to dry out, their flesh hardens, and their eyes turn into pale, glowing orbs set deep into otherwise empty sockets. Known as the withered, these zombies are cunning, capable of forming complex plans and even setting traps utilizing their less-intelligent brethren to lure the unsuspecting into deadly ambushes.
Simple to create and varied in purpose, these shambling undead are often used for their strength and endless stamina to conduct boring, repetitive tasks.