Withered Leaf of Talhindir
Level 0Creature· incorporealMediumRemaster
AC
15
HP
9
Speed
0 ft.
Perception
+5
Fort
+3
Ref
+9
Will
+7
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 2
Languages necril
Senses darkvision
Skills stealth +8, acrobatics +5
Other Speeds fly 30 ft.
Recall Knowledge DC 14 (religion)
Attacks
Melee Withered Touch +9 (finesse, magical, unarmed), Damage 1d4+1 void
Abilities
Light Vulnerability
Attacks against the Leaf of Talhindir are treated as magical if made by a creature who is in magical light or with an object that is in magical light (such as from the Light spell).
Void Healing
Slink in Shadows
The Leaf of Talhindir can or end its in a creature's or object's shadow.
Weight of Darkness◆
Requirements The Leaf of Talhindir made a successful Strike against a living creature with its withered touch on its previous action
Effect The Leaf of Talhindir chains the soul of the creature. They must attempt a DC 15 will save. On a failure, the creature is Enfeebled 1. This is cumulative with other enfeebled conditions from other Leaves of Talhindir or shadows, to a maximum of Enfeebled 4. The enfeebled value from Weight of Darkness decreases by 1 every minute.