Woodland Scouts
Level 8Abilities
Thresholds 80 (3 segments), 40 (2 segments)
Whenever a troop moves, you move one of its segments and the other segments follow behind it. At the end of the movement, you can group the other segments adjacent to the one you moved as you see fit, provided none of them moves farther than the moving segment. If you choose not to move the troop any distance, you can instead reshape the position of all the segments as long as one stays in place.
Requirements Every square the woodland scouts occupy is in forest terrain
Effect The woodland scouts disperse among the trees. They Take Cover and then use that cover to , attempting a Stealth check.
Woodland scouts ignore any difficult terrain caused by plants and fungi, such as bushes, vines, and undergrowth.
The scouts draw or reload their longbows, then send forth a flurry of arrows. This barrage is a 10-foot burst within 100 feet that deals 3d8 piercing damage with a DC 24 reflex save. If the scouts are Hidden or undetected, this deals an additional 2d6 precision damage. When the troop is reduced to 2 or fewer segments, this area decreases to a 5-foot burst.
If the scouts become Hidden or Undetected, they remain so until they take a hostile action.
1 to 3
Frequency once per round
Effect The scouts engage in a coordinated melee attack against each enemy in a 5-foot emanation, with a DC 24 reflex save. The damage depends on the number of actions.
1 (1d8+3)[slashing|options:area-damage] damage
2 (2d8+6)[slashing|options:area-damage] damage
3 (3d8+9)[slashing|options:area-damage] damage
Elves of the forest or jungle take advantage of the terrain, operating in units that seemingly appear from the trees themselves.
Elves' long lives give them centuries to delve into studies, artistry, or exploration.