Woolly Rhinoceros

Level 6
Creature· animalLargeRemaster
AC
25
HP
100
Speed
35 ft.
Perception
+11
Fort
+17
Ref
+11
Will
+15
Senses scent 30 ft. (imprecise)
Skills athletics +16, survival +13
Recall Knowledge DC 22 (nature)

Attacks

Melee Horn +16 (reach 10 ft., unarmed), Damage 2d12+6 piercing
Melee Foot +16 (unarmed), Damage 2d8+6 bludgeoning

Abilities

+2 Status to All Saves vs. Cold
Cold Adaptation

The woolly rhinoceros treats environmental cold effects as if they were one step less extreme.

Ferocity
Rhinoceros Charge◆◆

The woolly rhinoceros Strides twice, then makes a horn Strike. As long as the woolly rhinoceros moved at least 20 feet, the Strike's damage increases to (3d12+6)[piercing] damage. A Medium or smaller creature struck by this attack must succeed at a DC 24 reflex save or be automatically Shoved back 5 feet and knocked Prone by the force of the blow.

Trample◆◆◆

Medium or smaller, foot, DC 21 reflex


Even bulkier than their non-woolly cousins, these rhinoceroses have a shaggy pelt of long, thick fur and a huge, crescent-shaped horn. Woolly rhinos inhabit areas of arid tundra and cold steppes, spending much of their day grazing for sustenance.


This hefty animal is easily recognizable by the distinctive upward-thrusting horn on its snout. Rhinoceroses are herbivorous and, in spite of their hulking size, can run at considerable speed. While rhinos have good hearing and a keen sense of smell, their eyesight is relatively poor.