Wounded Dragon Turtle (5-6)

Level 7
Creature· amphibiousUncommonHugeLegacy
AC
26
HP
110
Speed
20 ft.
Perception
+15
Fort
+16
Ref
+12
Will
+13
Immunities fire, paralyzed, sleep
Languages common, draconic, thalassic
Senses darkvision
Skills athletics +18, intimidation +15, survival +14, diplomacy +13, stealth +11
Other Speeds swim 30 ft.
Recall Knowledge DC 25 (arcana)

Attacks

Melee Jaws +18 (reach 10 ft., unarmed), Damage 2d12+6 piercing
Melee Claw +18 (agile, unarmed), Damage 2d8+6 slashing

Abilities

Shell Block

Trigger A creature adjacent to the dragon turtle targets it with a melee attack.


Effect The dragon turtle rolls its shell toward the triggering creature, gaining a +2 circumstance bonus to its AC against the triggering attack.

Breath Weapon◆◆

The dragon turtle breathes a massive blast of steam that deals 8d6 fire damage to creatures within a 40-foot area (DC 24 reflex save). This steam blast affects creatures within the water, as well as outside.

The dragon turtle can't use its Breath Weapon again for .

Capsize

The dragon turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The dragon turtle must succeed at an Athletics check with a DC of 27 or the pilot's Sailing Lore DC, whichever is higher.

Draconic Frenzy◆◆

The dragon turtle makes two claw Strikes and one jaws Strike in any order.