Wraithvine

Level 7
Creature· fungusHugeRemaster
AC
25
HP
120
Speed
20 ft.
Perception
+15
Fort
+17
Ref
+12
Will
+13
Immunities poison
Resistances piercing 5, slashing 5
Weaknesses fire 5
Languages fey
Senses darkvision, lifesense 30 ft. (imprecise)
Skills acrobatics +17, stealth +16
Recall Knowledge DC 23 (nature)

Attacks

Melee Bite +18 (reach 10 ft.), Damage 2d10+11 piercing
Melee Tentacle +18 (agile, reach 15 ft., unarmed), Damage 2d6+11 bludgeoning

Abilities

Telepathy 120 feetinteraction
Reactive Strike (Tentacle Only)
Light Vulnerability

Whenever a wraithvine begins its turn in an area of magical light, it is Slowed 1 on that turn.

Parasitic Rejuvenation

Requirements A creature the wraithvine has Grabbed took damage from wraithvine venom (either from itself, or from a wraithvine child's venom) on its last turn, and the wraithvine hasn't used any other actions this turn


Effect The wraithvine regains 3d8 healing HP and recovers from the Fatigued and slowed conditions. It reduces any Enfeebled value it has by 2.

Wraithvine Venom

Saving Throw DC 25 fortitude

Maximum Duration 6 rounds

Stage 1 1d6 poison damage and Stupefied 1 (1 round)

Stage 2 1d6 poison damage, Confused, and Stupefied 1 (1 round)

Stage 3 2d6 poison damage, Confused, and Stupefied 1 (1 round)

Grab