Wraithvine
Level 7Creature· fungusHugeRemaster
AC
25
HP
120
Speed
20 ft.
Perception
+15
Fort
+17
Ref
+12
Will
+13
Immunities poison
Resistances piercing 5, slashing 5
Weaknesses fire 5
Languages fey
Senses darkvision, lifesense 30 ft. (imprecise)
Skills acrobatics +17, stealth +16
Recall Knowledge DC 23 (nature)
Attacks
Melee Bite +18 (reach 10 ft.), Damage 2d10+11 piercing
Melee Tentacle +18 (agile, reach 15 ft., unarmed), Damage 2d6+11 bludgeoning
Abilities
Telepathy 120 feetinteraction
Reactive Strike (Tentacle Only)↺
Light Vulnerability
Whenever a wraithvine begins its turn in an area of magical light, it is Slowed 1 on that turn.
Parasitic Rejuvenation◆
Requirements A creature the wraithvine has Grabbed took damage from wraithvine venom (either from itself, or from a wraithvine child's venom) on its last turn, and the wraithvine hasn't used any other actions this turn
Effect The wraithvine regains 3d8 healing HP and recovers from the Fatigued and slowed conditions. It reduces any Enfeebled value it has by 2.
Wraithvine Venom
Saving Throw DC 25 fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Stupefied 1 (1 round)
Stage 2 1d6 poison damage, Confused, and Stupefied 1 (1 round)
Stage 3 2d6 poison damage, Confused, and Stupefied 1 (1 round)
Grab◆