Wraithvine Offshoot

Level 4
Creature· plantSmallRemaster
AC
21
HP
60
Speed
30 ft.
Perception
+11
Fort
+11
Ref
+13
Will
+8
Resistances bludgeoning 5, electricity 5
Weaknesses fire 5
Languages common, fey
Senses darkvision, lifesense 30 ft. (imprecise)
Skills stealth +12, acrobatics +10, athletics +10
Other Speeds burrow 10 ft., climb 30 ft.
Recall Knowledge DC 19 (nature)

Attacks

Melee Jaws +14 (finesse, unarmed), Damage 2d8+4 piercing
Melee Thorny Vine +14 (agile, finesse, reach 10 ft.), Damage 2d4+4 slashing

Abilities

Blood Scentinteraction

A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell demons, fey, and sorcerers with blood as a precise sense at a range of 30 feet.

Vulnerability to Supernatural Darkness

Whenever a mandragora begins its turn in an area of magical darkness, it is Slowed 1 on that turn.

Piercing Shriek

Frequency once per day


Effect The mandragora emits an unsettling shriek. Each non-mandragora creature within 30-foot area must attempt a DC 25 will save.


Critical Success The creature is unaffected.

Success The creature is Sickened 1.

Failure The creature is Sickened 2.

Critical Failure The creature is Sickened 2 and Slowed 1. As long as the creature remains sickened, this slowed condition value can't be reduced below 1.

Vitality Drain

Requirements The wraithvine offshoot has a creature Grabbed


Effect The offshoot drains blood or ichor from the creature it has grabbed, dealing 2d6 untyped damage. If the creature has the plant trait, the offshoot gains temporary Hit Points equal to the damage dealt. A creature that has its vitality drained by an offshoot is Drained 1 until it receives healing of any kind or amount.

Wraithvine Venom

Saving Throw DC 21 fortitude

Maximum Duration 6 rounds

Stage 1 1d6 poison damage and Stupefied 1 (1 round)

Stage 2 1d6 poison damage, Confused, and Stupefied 1 (1 round)

Stage 3 2d6 poison damage, Confused, and Stupefied 1 (1 round)

Grab

A mandragora looks like a freshly pulled tuber that has grown into the malformed shape of a child with a grotesque face and hideously bloated body. These insidious little plants typically form when a mandrake root is watered with a demon's blood. Upon absorbing the otherworldly properties of the demon's blood, the root animates and is forced to seek out blood to feast from, lest it die of thirst.

Always famished and in search for sustenance, mandragoras live haunted, pained lives and perform vile and desperate acts to acquire the blood they crave. While they prefer magically infused blood such as that of unicorns, fey, or sorcerers, and they can also feed off of potions, alchemical bombs, and other magical elixirs, a mandragora can subsist on the blood of non-magical creatures. They find the flavor of mundane blood to be bland and bitter, and they do not blanch at voicing these complaints to the creatures from which they drink.

While the typical mandragora is the size of a human child, some of these evil plants continue to grow and grow, reaching sizes more comparable to those of giants. Sometimes as they grow, they form additional limbs or rudimentary faces, eventually transforming into truly hideous mockeries of the human form.