Wynsal Starborn

Level 17
Creature· goodUniqueMediumLegacy
AC
38
HP
340
Speed
25 ft.
Perception
+32
Fort
+28
Ref
+26
Will
+28
Immunities fear-effects
Resistances mental 10
Languages common, dwarven, elven, halfling, mwangi, osiriani
Skills diplomacy +33, intimidation +33, athletics +30, society +29, stealth +26
Recall Knowledge DC 46 (society)

Attacks

Melee Longsword +32 (magical, versatile-p), Damage 3d8+13 slashing

Abilities

Attack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Tactical Aura

60 feet. Allies of lower level than Wynsal in the aura gain the Attack of Opportunity reaction. Allies who already have the Attack of Opportunity reaction can use it when a creature within their reach uses a concentrate action, in addition to normal triggers, and they disrupt a triggering concentrate action on a critical hit.

Demanding Orders

Wynsal commands his allies to take action. Allies within 120 feet who hear and understand his order are Quickened for 1 round and can use this extra action to Stride, Strike, or Step.

Determination

Wynsal either ends a nonpermanent condition affecting him or counteracts a nonpermanent spell affecting him (counteract rank 17th, counteract check ). This doesn't remove Hit Point damage or prevent the spell or effect from affecting others. It can't remove an ongoing affliction or conditions from a situation outside his control (such as being grabbed or flanked).

Formation Attack

Wynsal deals 3d8 extra damage to any creature that's within reach of at least two of his allies.

Hampering Strike

A foe that takes damage from Wynsal's melee Strike is Slowed 1 for 1 round. If it's already slowed, the value of the slowed condition increases by 1.