Xae
Level 11Attacks
Abilities
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
When a ghost is destroyed, it re-forms after within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Xae clasps her hands together and cries out in Sylvan for Shyka to judge those who dare intrude upon the shrine-"Aid me, Shyka, so that your shrine will remain undefiled!" The seven statues around the perimeter of the room suddenly animate and hurl spectral versions of their hourglass-headed maces into the room, filling area A3 with a whirling vortex of pale blue-and-white energy. All living creatures in area A3 must attempt a DC 30 will save. Xae cannot call upon Shyka's Judgment for [[/gmr 1d4
Xae attempts a ghostly hand strike. If she hits, she inflicts damage as normal, but the target struck must also attempt a DC 30 fortitude save (the target takes a -2 penalty to this saving throw if the strike was a critical hit).
Critical Success The creature is unaffected.
Success The creature is Slowed 1 for 1 round as the rest of reality seems to speed up.
Failure The creature becomes decrepit from unnatural aging. It is Slowed 2, and as long as it has the slowed condition, it is E