Xarwin's Manifestation

Level 7
Creature· chaoticUniqueMediumLegacy
AC
24
HP
90
Speed
0 ft.
Perception
+14
Fort
+11
Ref
+14
Will
+16
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 5
Languages aklo, common, diabolic
Senses darkvision, lifesense 60 ft.
Skills intimidation +17, stealth +16, acrobatics +14
Other Speeds fly 40 ft.
Recall Knowledge DC 33 (religion)

Attacks

Melee Spectral Hand +17 (finesse), Damage 2d8+7 void

Abilities

Drain Memoryinteraction

When the manifestation damages a living creature with its spectral hand Strike, the manifestation gains 5 temporary Hit Points, and the target must succeed at a DC 23 fortitude save or become Stupefied 1. Each time it deals damage to a creature, that creature's stupefied condition increases by 1 on a failed save, to a maximum of stupefied 4.

Lifesense 60 feetinteraction
Manor Boundinteraction

The manifestation can't leave Xarwin Manor or the dungeons below.

+1 Status Bonus on Saves vs. Vitality
Recoil

If a character forcefully presents Fulvia's ring to Xarwin's manifestation as an action with the manipulate trait, he must attempt a DC 26 will save.


Critical Success Xarwin's manifestation is unaffected.

Success Xarwin's manifestation takes 4d6 mental damage and is Frightened 1.

Failure Xarwin' manifestation takes 8d6 mental damage, is Frightened 2, and Flees as long as he remains frightened.

Critical Failure Xarwin's manifestation is destroyed.

Void Healing
Haunting Touch

When the manifestation critically hits a creature with its spectral hand Strike, the creature's malevolence condition value increases by 1.